The pilgrimage ends in the Holy City, and these are the places waiting for you there and in the six regions around it.
Places
The pilgrimage ends in the Holy City, and these are the places waiting for you there and in the six regions around it.
People
Centuries ago the Long Night swallowed the sun until the saint Astra bore five holy torments and it rose again. Now the days are growing short once more and you are sent out on the pilgrimage, and these six are the first people you meet.
The world
The world has over a thousand maps and more than sixteen hundred people with homes and days of their own, and all of it opens in a single browser tab.
Connections
On the day of the storm at the Ford, lightning sets the dead tree alight and rain soaks Hesper's campfire. Holt sees Vigo take Marta's bread in the confusion, and a bounty goes up. The map below links everything that day set in motion.
How it works
Most of what you do already has a rule and the game just runs it. Only when you try something no rule covers does the game ask a language model, and the new rule it writes back is checked, added to the library and simply run for whoever meets the same thing after.
@misc{openworld2026,
title = {OpenWorld: A Large Symbolic World},
author = {{OpenWorld Team}},
year = {2026},
howpublished = {\url{https://openworldrpg.ai/}}
}